I crash through a dense jungle, branches and bushes clawing at my body, and stop at a cliff. It is so good in fact that you don’t even think about the graphics. That Crysis’ graphics look amazing is an understatement. It has the greatest graphics ever seen in a game thus far, yes, but it also has a huge playing area that allows an open-ended approach to solving tactical problems in-game, it gives the player a cool set of abilities that combined with the nifty physics in the game makes all sorts of wacky actions and situations possible, emergent gameplay of the most spontaneous kind, and it’s the kind of game that, innumerable flaws notwithstanding, make you sit back and grin when you think of the crazy shit you’ve just managed to pull off. The sad thing here is that Crysis is a game that does deserve to sell better. It is a telling fact that Crytek recently announced that their next game, a sequel to Far Cry, will be available on both the Xbox 360 and the Playstation 3 as well as the PC. But as Bill Harris noted in his blog, it didn’t even manage to sell 100,000 copies in its first three weeks of release while the 10th rated console game sold over 300,000 copies in the same time. Everything in Crysis’ pre-release marketing hype heavily touted it as the game to get to show off your ultra-powerful and expensive system that puts gaming consoles to shame. The lesson that Crytek must have learned by now is that advertising your game by boasting that its graphics engine is so powerful that it will bring most computers to their knees is probably not a good idea.
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